heres the tutorial for those that need it.

wasd or arrow keys to move.

left ctrl or mouse to dash.

kill all enemies to progress.


i've added a way to import levels into the game but you need to use the windows downloadable. 

make the texture. which should be a .png file, then you take the level texture then drop it into the game window and it should load automaticly.

check the develog below to get an idea of how the textures should use.

https://jacobsmith3204.itch.io/patman/devlog/107425/levelgeneration

StatusReleased
PlatformsWindows, HTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorjacobsmith3204
GenreAction
Made withUnity

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windowsBuild.zip 18 MB

Development log

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This game actually resembles the one i've submitted for the Dream Arcade Archive. Also it would have been thematically fitting, unfortunately you already made it

yea, i ended up making a platformer for the dream arcade archive which i think i was able to pull off an amazing experience in the week i had

heres a link  https://itch.io/jam/dream-arcade-archive/rate/633164 

This game is really enjoyable, nice work 

(+1)

thanks im glad you enjoyed it

First impression is that this game is awesome, immediately understood the concept and it ties in well with the theme. The art is pretty cool though, and personally I prefer this sort of minimal style. Really like what you did there with the line of sight area, plays pretty smoothly too and sfx are also nice to hear in jam submissions.


Would be interested in seeing more levels if you ever decide to expand it :)

I made it generate levels based on a texture, I'll do a dev log or something on it, so you could try your hand at making some yourself if you want. The only downside is I didn't come up with a way to add them into the game without having unity open and then updating the current build.

 that being said it's still quite easy to make more levels.  

To be fair that last level is hard enough for me as it is and I think it might get a little boring as the gameplay loop is the exact same the whole time, as in I don't introduce any new gameplay features as the game progresses.

I have thought about adding some more visual interest/variety into the Tileset. Just so it feels better or more believable then a just a random brick maze. And it would help with remembering each individual level. 

A story would also help bring some motivation to the player as most people want to see an entire story. but to be fair I thought it might slow down the pace more than it it needed to, so I didn't put much thought into it