Original game design and ideas
Pac-man but Batman
You are basically Batman but in Pac-man's maze
√ You have a dash ability. Moving the character in whatever direction they are facing like a zip line till they bump into a wall . Add a coyote effect on the corners bumping the player out 1 block at the same speed before returning to normal a Single button activates it and it stays active till It touches a wall then you push the button again repeat till done
√ Speed ramps up based on distance away from tile where start was inistiated
√ Enemy's can hitscan in the direction they are facing hurting the player the longer they are In their vision
√ Ai shouldn't turn around when the player is behind them as to allow a sense of fairness
√ You need to sneak behind the Ai to take them out round finishes when all Ai are gone
√ Bullet are instantly at the target when triggered
√ Ground in view of players is white. When player enters its red else it's blac
√ Walls are tile based And each wall it 2 tiles compared to the players 1
Like Pac-man
√ Levels are image based to save on storage space then when constructing the map go through like applying a custom tilesheet to it
√ To kill someone you just need to run into them You are forced to stop for a second then you continue on your way.
√ Dynamic camera zoom depending on the closeness on the nearest enemies
√ Camera targets the halfway point between the player and closest Ai. With a bias towards the players position Even if it gets the angle to the closest Ai the. Points it that way and if the distance is over a certain amount
Closer the Ai is to the player the more control the player should have
Closest Ai
For each Ai in Ai position
If ai distance < closest Ai
If 10 < closest Ai distance to player >40
Target = player + Angle * distance - 10
Cam = targetq
- Time and heath bonus points at the end of each level
Timebonus start of with 5. -1 per 40 seconds
Combopoints
Final score = Combopoints * timebonus * lives left
Extra lives depends on final score.
- More levels
- Story intro and outro
√ Tutorial
Wasd or arrow keys to move
Space click or control to dash
Art
- Tileset which has variation baked in to the texture. Like building fronts and doors vents those sorts of things
Animations
√ Camera shake and poor when you hit a wall
- Does a cool black and white takedown flip animation Thats then colored the color of the guard
- Animation when player dies.. player being dragged by the leg or something. As the screen fades to black.
√ Animate person dying or at least have a dead state
- Hit animation for player adds more tention just flash white then red
Sounds
√ Ambient sounds one might find in a maze
√ Shooting
√ Dash ( windy. Blow In mic long) only when
√ When you hit a wall after a dash (thud)
- Walking footsteps.
- Volume depending on distance to the player
V2.0
- Have regions that the player can go that the enemy's cannot. Like vents and grates
- Ai should be aggressive like Pac-man. Hunting you down each with a slightly different way of doing so.
- More complex Ai which stay close to a set location but can also search for the player.
- Pathfinding to get Ai to players last seen position
Files
Get PatMan
PatMan
A Super Fast Stealth Game. where death comes quick to those that arn't quicker
Status | Released |
Author | jacobsmith3204 |
Genre | Action |
More posts
- levelGenerationOct 31, 2019
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