Captain, We're Lost...
a game originally made for Weekly Game Jam - Week 129. theme was 'Lost in Space'
it is a real time strategy where you control a ship through individual parts attached to the ship and ordering them to do things with your mouse.
you fly your spaceship around battling pirates who what to destroy yourship. and come to the aid of ships that are lost in the mist.
controls
Selecting Parts:
use "Left mouse click" to select parts by either clicking on them or clicking and draging to select everything in the selection. if you select a part when you are holding the "Left shift" key it will add it to the curent selection. if you select a part when you are holding the "Left Control" key it will remove it from the curent selection.
Altering parts:
once selected it should give a slider ranging from 0 - 1 where you can change the state and intensity of whatever is happening 1 being fully on and 0 being fully off . the "Q" key will set everything to 0 and the "E" key will set everything to 1.
Aiming Parts:
when you have a part selected you can "aim" it by right Clicking at the point where you want to aim it ( Some of the weapons have a targeting ability which locks the tracker to that part. ).
Camera Controls:
keys "W,A,S,D" to move the camera around and mouse wheel to zoom in and out.
Hotkeys:
to set a hotkey, select parts you want to alter the state of together then while HOLDING the "Z" key, press on the number keys you want to attach it to (1,2,3,4,5,6,7,8,9) to attach the number key with the part selection. once you've set a hotkey, to select it again press the number to re-select those parts, double tapping the number button will move the camera to the center of the selection.
Dialogue:
press "Space" key to display all dialogue then press again to skip.
you can shoot your own ship so be careful.
disclamers
though im not at the point where its not a complete experiance as of yet.
also if the mouse pointer is a bit off but if you run it in fullscreen on a 16/9 aspect ratio monitor it should be fine
Status | Prototype |
Platforms | HTML5 |
Author | jacobsmith3204 |
Genre | Fighting |
Made with | Unity |
Tags | 2D, Real time strategy, Space, Unity |
Development log
- added a really basic enemy scriptJan 27, 2020
- CustomShadersJan 21, 2020
Comments
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downloadable ver?
Love the aesthetics. It's neat how the text box re-populates on the next line as characters are talking.
Thanks. I spent a good day or so on the art and visuals ... because of that I missed out on creating some important features, but I'm in the process of finishing those up and will hopefully be done within the next week.
Pretty cool game! Has the interesting concept of having control of each individual gun; it creates a micromanagement game instead of a normal shoot-em-up associated with "spaceship with guns". Allowing the player to shoot our own ship also ups the difficulty level, making us have to plan our aim.
Would recommend that the dialogue system be faster and would require us to click a button before it goes to the next set of text. The entire time I was reading, it felt like I was being rushed. Also, I think the enemies would spawn off the screen? I would see bullets coming at me off-screen, so I would just aim where the bullets were coming from. I think I killed them before they even made it onscreen :D
Overall a good entry, would love to see the concept extended on further iterations!
yea im going to keep working on it for a bit, pollish it up and add in the resorce system thats hinted at with the text spanning the top of the screen as well as an enemy controller. i only had 3ish days to work on this as i joined a bit later than i would have liked. but could see it getting better in the near future.